MELBIN JAMES S; PRAVINRAJ S; UMAYORUBHAGOM ASHOK; MERCY M; DARSHANA ZALA; ASHIKA S. Effectiveness and Acceptability of Digital Gamified Learning in Community Medicine among Medical Undergraduates: A Quantitative Quasi-Experimental Study. The Bioscan, [S. l.], v. 21, n. 4, p. 55–68, 2026. DOI: 10.63001/tbs.2026.v21.i04.S.I(4).pp55-68. Disponível em: https://www.thebioscan.com/index.php/pub/article/view/6681. Acesso em: 7 oct. 2026.